The Standalone Chronicles
Game 1. Warnek Warriors
17/7/1563AM
We start our game in a simple tavern, A very large goliath has recently sailed up the Coast river and into Warnek. He is called Thodren Thunderborn. He is eating away at a breakfast of blood sausages when a strange man enters in the tavern. A man clade in an all-white suit with a 7 pointed star lapel. He introduces himself as Bramda and he wants Thodren here to take up a job, Thodren asking little questions accepts and is given the address. Next Bramda moves down the street where he passes by a normal looking human man and with a glint in his eyes, he is able to tell that Virtuio is a man of special tastes. Holding bread and cheese that Virtuio stole from a man that he then also killed not a minute ago he is one to be feared. Quickly getting the information on where and when and who to go Virtuio is satisfied. Continuing his search for candidates Bramda goes to a high end establishment for breakfast looking to find some of his usual upper class clientele, men who can do precise work. Instead he find Ersto, a human who walked into town from the woods this morning. Ersto is spending the day with his dog RR, who is fact is a dire wolf, enjoying an amazing breakfast at the gardens delight, being caught a little off guard Bramda trusts his gut and approaches Ersto, with a simple idea of getting more money to enjoy the pleasures of life Ersto and his dog RR are more than happy to at least try this out. Bramda goes to another of his regular stops where he sees a familiar face, not a friend but someone recognized. He spots the half elf Fredrick Elward, he is a more elite form of security at events where he provides hidden ranged cover. He is told that this gig has a better than normal rate, it’s from a trusted provider and should be pretty easy. Fredrick is convinced. Lastly, we have Bramda go to a middle tier hotel to try and pick people who would be worthy, using his special loop he is able to see the talents within people and after a little while he spots Anurak leaving and talks to her for a bit. She is a traveler and go getting a bit of extra cash on a one mission sounds pretty good. All these five people are told to meet for lunch at the Krafa estate.
We get to lunch time and the group makes their way in one at a time, being let inside the group finds the seating inadequate, Anurka being a half sized air Genasi puts a few extra cushions on the chair to be at level height. An extra chair is gotten for RR so he can be at eye level as well, Thodren finds the chairs far too small and so gets a whole couch to sit on. When Ms. Elta Krafan enters the room she greats the group and they great her back, Thodren calling her “Ms. crouton”. They get down to talking business. Elta talks about how she got into an unfortunate disagreement with the prince Solwe Helvesti the former night and lost a finger of hers as well as her signate ring. She wants the group to retrieve back the signate ring as well as humiliate, but not kill the prince. The group questions her on some specifics such as what exactly this will mean, what about other people, how much money etc. after getting their questions satisfied enough and paid, that being everyone including RR getting paid and Virtuio refusing payment the group sets off to do some scouting as well as a small amount of supply running. Buying some minor things such as a brand and some arrows they scout out the Helvesti estate. They pear over the walls with Anurak being on the shoulders of Thodren. They spot a wine cellar door and the positions of the guards. Making the plan of scaling the walls, going in via the wine cellar and then getting in. they plan to meet back in the evening for the plan.
Evening arrives soon enough and many plans are put in place, a spell of hiding is cast and this shields the group from being caught. Virtuio goes in first down the wine cellar. While it seems initially free of people, Fredrick hears something from the other room and opens the door stealthy and puts a knife to the man’s throat, it’s a simple servant and he quickly says “10 gold and nothing ever happened” a quick pass from one coin purse to another and he sits in the corner and doesn’t make a peep at all. The group passes him quickly, Anurak asking a few questions before they leave, and taking a few bottles of wine as well just in case. Virtuio takes a servant’s uniform and leads the group up the stairs. They pass the first floor easily, their stealth spell still active and no one being around. The second floor however is a little more difficult, 5 people are on the balcony two pairs and one man reading a book. The group tries to run for it quickly but being spotted one of the women yells out. Thinking quickly on his feet Virtuio runs at the man on the far end with a book screaming at him about his investment. The group goes into full battle mode. Fredrick uses his deadly arrows to kill the two men having a quiet conversation. Thodren summons a spiritual weapon to and strikes one woman dead and quickly moves on to the second, but not before she gets a blood cluttering scream out alerting the whole house. Virtuio runs up the man at the far end and snaps his neck killing him in an instant. The group runs up to the third floor eager to complete the mission. They quickly burst into the second door from the end and find the prince Solwe sitting in a chair. After a few words Virtuio stabs into the closet where a mage is hidden, thrusting his blade many times he greatly injures the man inside. Seeing the attack Ersta yells out for RR to attack and the direwolf comes clawing at the face of Solwe. And Ersta comes behind and tries to get the wizard in the closet but with a successful magical shield he is unable to hit. The mage casts a fireball from the eye of the closet and everyone suffers from the searing heat. Anurak opens the closet door to expose the mage inside. Solwe brandishes his sword and slashes at RR two times and stabs a third killing it in a moment. Seeing this Thodren calls holy lightning from the sky and it crashes through the window striking Solwe in the face, yet Solwe is not so easily killed and he pushes on. Virtuio pleads into the room that this does not need to end in death. The mage certainly doesn’t want to die and so surrenders, Solwe is unconvinced. Solwe swings out again with his blade and makes 4 decisive cuts and causes Thorden to fall to the ground unconscious. Quickly turning around Alurak punches him so hard that he is stunned, Fredrick comes in and ties him up quickly, Virtuio asks about the signate ring and it’s in a hidden drawer in the dresser. Fredrick also uses a little bit of magic to heal Thodren back up. The group hears rousing noises from the other rooms and decides to make their escape, but not after doing a little extra damage to the prince, they cut off both of his hands, break his knees and leave a branding on his forehead. They make their getaway out the window with a simple set of rope. Carrying the body of RR out and running across the field the group makes their escape. The guards quickly come after them but with special divine retribution lightning strikes them and they all fall, windows are broken and screams are head from the sky as the crack of thunder resonates. The group make it over the wall and dash off into the night to a tavern that is open late. With this initial attack would start the great house war in Warnek.
Music
Warnek theme https://www.youtube.com/watch?v=MdoKubHbTKI
Krafa house https://www.youtube.com/watch?v=CuU9q2VKOyc
Initial break in https://www.youtube.com/watch?v=XAYhNHhxN0A
Heist https://www.youtube.com/watch?v=WW4bdFhcZgw
Maison battle https://www.youtube.com/watch?v=NtqRjGP3uoY
Game 2. Dramatic Reversal
22/7/1563BM
We start a communal dinner, a group very similar to the one we say last time appears. This group of people being composed of we already know but some new. We have our fun Goliath Thodren, the man from the forest Ersta and his dire wolf RR, Fredric the trained archer, and Anurak the swift air Genasi monk. We also add to our crew the Black Dragonborn Druid Orion and Trondheim the Firbolg wizard. This assembled crew of people was called upon by an oddly familiar face, that of Prince Solwe, he with now a scarred forehead and a replaced set of metallic hands. He wants revenge, plain and simple and because this crew was so effective at devastating him he wants to hire them. The crew demands a good amount of coin, 100 gold each but getting it and given the task to humiliate but not kill nobility they set out. The group as always goes and plans their scout raid they go to the Krafa house, looking over the walls Anurak sees Elta Krafa reading in the gardens and when pointed out RR leaps over the wall to go and great her as a friend. Because of this the group is spotted but Elta thinks it good and invites them in for a short chat, they ask about work and what not before heading out for more planning and supplies. Anurak has the idea of trying to get Elta out of the home and on a sort of date so that she can avoid the damage that the rest of the crew is causing, in this she buys a very large amount of special lilac flowers, some good looking but basic jewelry and some chocolates. Anurak returns to the house after booking restaurants and hotels for them and spending some good money on it as well. Anurak is successful is persuading Elta on a small outing to a restaurant, they get to some light talking about magic, monistic training and Anurak’s pilgrimage. The two of them arrive at the restaurant and have a fine dinner, Elta having an arugula salad and Anurak having some decorated spiced bread. The two converse at dinner for around an hour and Anurak invites Elta up to the hotel room, slightly taken aback but willing Elta follows. Up in the room they talk on the balcony for a while, Anurak showing off her slow falling spell to buy some time. Knowing that her goal is to keep Elta as long as possible and potentially have her sleep for the night Anurak tries in vain to keep Elta at the room, Anurak tries to get her on a river walk and that doesn’t work, she tries to get her to drink some tea and it doesn’t work, Anurak even goes in for a kiss and it fails badly. Then very desperate Anurak tries some magic and calls forth a small bout of lightning which is amplified by fate and turns into a big burst, using this temporary stun Anurak rushes in and stuns her with her monk skills, ties her up and gags her so that she stays put. Elta being extremely scared and concerned for her life has her life flash before her eyes and fears the worst but Anurak simply leaves her in bed.
Back at the Krafa house most of the group invades, they get past the outer guards by asking nicely and get to the inner house, when the see two people inside, a war forged with 4 arms and a vadalkan wizard they attack at once. the warforged opens the attack with a lightning bolt and hits three people, Tromdheim casts a cone of cold an incases the vadalkan in solid ice, making him unable to cast spells an taking freezing cold damage. The Bulette emerges from the corner and charges Trondheim, Ersto blocks the door and the guards can’t get in. Thodren calls holy lightning from the sky and strikes the Bulette and the wizards. The Bulette lunges forward at Trondheim tearing him in half with its powerful bite and killing him instantly. Anurak, having run to the home from her misadventure with Elta breaks into the window and joins the fight. Thodren calls forth lightning again and strikes at the mages once again. Thodren also summons a spiritual axe and slices the warforged in half, spilling his toxic Archaeo tech fluid on the ground. Orion goes and casts inflict wounds and kills the remaining mage by melting him into acid. Ersto chops off the head of the Bulette and the group very briefly collects the self before ransacking the place. They paint the symbol of house Vomen all over, Orion animates the body of the vadalkan into a puppet and has it destroy stuff. Thodren uses the diamond he bought earlier to mend the body and then bring back to life of Trondheim. The group does not stick around long after a Nobel in the house yells about an attack and they book it. Anurak waits for a few minutes and sees Elta, Anurak tries to tell Elta that she was just trying to protect her, Elta pulls out a dagger and goes inside. Anurak runs away with the rest of the group but is filled with an odd sense of regret. Elta goes into her home, sees the destruction and simply weeps, being betrayed scares a person and she has just had her life turned upside down. Later that night at the bar and celebration the group casually names themselves “Rotten Money”.
Music
Date night with Elta https://www.youtube.com/watch?v=e9J2dbynJ0s
House Krafa battle https://www.youtube.com/watch?v=zN9IrXQ5Yuk
Final run https://www.youtube.com/watch?v=PDM2qukzKwg
Game 3. Behind the scenes
41/7/1563BM
The dinner table of the Krafa household, almost all of the greater Krafa family that lives in Warnek is here, and at the main table is Ahyal, Vaeris and Elta along with the faithful Bramda. After a good round of food and fun despite the house war situation Bramda informs Vaeris and Elta that he has tracked down two of the people who stormed the house and had made adequate plans on how to kill them. Vaeris and Elta, both being trained martial warriors and Bramda being an accomplished mage hunter work out a plan of attack for a fast acting battle, unfortunately it has to be in a public manor but with the house war on going this is but a small slight. The three of them enter, Bramda is disguised and Elta and Vaeris are wearing cloaks of the assassins guild, they approach on the street all preparing themselves, Weapons loaded and spells cast Elta and Vaeris rush in, Elta fires a volley of cross bow bolts at Thodren and Vaeris charges at Thodren striking him down, while Thodren is able to bring forth some lightning he does fall. Vaeris also uses a spiritual weapon to attack Fredric. Being startled Fredric has no time to react at all before he is stricken with blight, his corpse grows a black flower out from its mouth. Thodren’s corpse is carved a symbol by the assassins guild and thrown in the river.
Thodren enters the realm of cloud and thunder, a place that is ruled dominion of A’en, God of the sky, air and wind. Thorden also finds himself on top of a cloud with a familiar person, Alar. Alar having taken a short dreamful nap in the library has been brought forth into this for a small wager between gods. A’en is present and viewing of this battle and Keldwin also is viewing. After some honest and confused conversation between the two, Thodren asks A’en what to do and is compelled to fight. At this he calls down holy lightning and strikes at Alar, Alar counters with a sphere of flame and goes to run to gain some distance, yet Thodren seeing the opportunity uses a simple gust of wind to push him back and off the cloud. Alar falls into the realm of sky before being punched back into wakefulness by A’en herself.
Fredric also dies, he starts his journey in vorpal space in the realm of the cities, that being the calm night time town of sea side, it is one of turquoise homes and deep pink crystals, the people here lead content afterlives. He bumps into a person and is briefly explained how vorpal space and the walking of intention work.
Alar reawakes and speaks to Daren for a bit, talking of the unique and strange experience, also that of the initial strange thought pattern, that of deep greed and how when he cast a healing spell on himself the strange calling of greed went away.
3/8/1563BM
Thodren awakes on a table, covered in diamond and gold dust as well as olive oil, yet Thodren is not as he seems. In the process of being brought back from death his new body is that of a female human, short and a little bit lanky, medium tan skin and long black hair. Quite upset he questions the person right by, an Air Genasi named Sendali. Thodren spends the day at the monastery, which he discovers is in the middle of the sky spires, hundreds of miles from Warnek. A single finder blew in on the high gusty winds and the monks were told to perform a rite to bring the follower back, and in so they did. Thodren is still deeply uncomfortable and so after sleeping it over a night and casting augury jumps off the sky spire to “try it again”. He also leaves a finger to resurrect him again. Encountering A’en again he is once again brought back, this time by being flicked back to life, and having pleaded to “please let me be big this time, and not a girl”.
5/8/1563BM
Thodren is brought back into his original body, for the most part unchanged, some lingering of death still on his corpse but back to life. he is out for vengeance and yet still confused.
Music
Combat https://www.youtube.com/watch?v=A48QqpWKWG8
A’en https://www.youtube.com/watch?v=sGkh1W5cbH4
Vorpal space 1 https://www.youtube.com/watch?v=eYop2HcfPDI
Vorpal space 2 https://www.youtube.com/watch?v=qYnA9wWFHLI
Game 4. A Mithril darkness
32/7/1563BM
We start our game in the beautify city of Kalim, a light rain outside brings people inside. The Hero’s tavern, a place designed for adventures. In the corner sits two Thalian inquisitors and our party slowly makes their way in. We see a stout dwarf with a long gray beard, he is known as Karl graybeard. Next in is the familiar Ersto who has journeyed to continue his search for vengeance. We have Sam Watney, she is a trained spy and master of disguises and stealth, she has been hiding in the corner the whole time. We see the familiar Anurak, who has continued her journey and is south bound. We have Delvin, a taller human man with a large trident apon his back. Lastly we have Sufantheil who is another rouge in the city and works with the organized crime of the city. As these people enter the place one by one and start their drinking and talking a fast bond is formed, one out of simple comradery of the situation. Anurak and Ersto exchange glances at meeting once again. Delvin uses speak with animals to talk to RR and finds out the unique demeanor of RR as a wolf vs as a speaker. The group is interrupted in their fun time by a frantic man who enters the room and posts an urgent warning about helping in the mines, he doesn’t know many details but 2 people died and 3 escaped. The group quickly offers to help once the price of 50g each is said and they are taken to the mine outside of the city.
At the mine the group talks to the surviving miners, they speak of how it was a sudden attack and that they didn’t see what attacked them, just that it decapitated Kyle and that Jim was torn in half. Seeing this the miners ran out and sealed the cave and called for help. the group takes not of this and goes in, Sam lights a lantern and the group goes in. The initial entrance into the cave seems to put an illusion on them, that the cave walls have odd geometric patterns on them, swirls and straight lines cover the sides. They continue further in and encounter this strange region. Some people are affected by it and see colorful vision and transfixed so much that they stand still in awe. They need to be gently punched by Anurak to break them out of the field. After this is passed the group goes off to a fork and sees a headless body on the ground as well as some crystal and even 3 bars of ore, plus a pickaxe. Going to investigate the body it turns to a fleshy much and becomes a small walking spider flesh creature, as does another stack of bars do the same. Sam uses her rapier to slice up one of them and Sufanthiel does the same, Karl swings around his war pick and kills one of the creatures and the second one is slain by Anurak. After the brief blow with these strange amalgam creatures they continue down to the second level of the mine. This one holds in one crevasse a man who still is alive, he is huddling and frightened, once convinced he is taken back to the surface and with the other miners. The group once more assembled continues forward, Sufanthiel looks towards the ceiling and sees this pale white thin creature, almost like a wingless bat in appearance, it is dragging its hand on the ceiling and spelling out something in an unknown language. The group springs into action, Delvin opens with eldritch bolts of energy. Karl looking behind them into another cave section sees four smaller beats, also pale white in appearance but these on the ground more like sickly dogs, he slays them one by one with reckless abandon and fury. The rest of the group focuses on the main creature, he is punched by Anurak, Ersto gets hit hard by the main creature and loses a finger to its maw. Sufanthiel shoots it from a distance with deadly accuracy of his bow. Recovering a little bit Ersto casts cure wounds on Anurak after she took some damage.
The group continues further down into the mines, they come down and another bought of the caves effect hits, Anurak and RR become deaf, Sam and Ersto become blind, all for around a minute. A set of clicking noises is heard In the distance as well as a whistle. After the people have recovered the venture forward to “get to it before it comes to us”. They also spot the body torn in half here, and while they go to investigate no one is able to find the items on his body. The go further and see a beast that lies in a cave side, a scorposnake rushes out and attacks the group. The scour man also comes out and starts to fight. The scorposnake is attacked with eldritch bolts from Delvin, the scour man bellows out a shriek that cracks the eardrums and the mind and stuns people to the core. Sam and Sufantheil stay hidden from the scorposnake in the shadows and duck out to attack with precise and deadly shots and stabs, working well as a team to boost each other they also avoid the brunt of the damage in this fight. The scorposnake rushes out and attacks Delvin and rips off his ears, leaving him unconscious on the ground. The scour man uses his thurible to knock and bash those in front of him, as well as using his claws. It’s a real bloodbath on both sides. RR is swallowed by the scorposnake, and so is Karl after putting up a very hard fight. Ersto seeing the death of RR for the third time fires a deadly shot at the scour man and breaks his face plate, killing him and ending his reign over this cave. The scorposnake still stands but is quickly killed by Sam and Sufanthiel. The group having mostly survived this encounter cuts open the scorposnake and recovers the bodies of their friends. The group leaves the cave and takes the money. It’s a hard and sad journey back to Kalim having to drag the bodies of three people. While Delvin wakes up that evening his ears being torn off leave him deaf. The group also takes Anurak and Karl to the temple in the city, they meet the head priest of Saria, she is a little surprised at a request for revivification but willing to comply once given the extreme payment of 500g each. Karl and Anurak are both brought back, while they will need to rest for a few days this ordeal of death has not scarred them so. Delvin goes and buys a parrot to act as a pair of ears, using a speak with animals spell the animal can tell him what it hears and so in a sense he regains some semblance of normalcy. The group feels a little scammed with the payment for such a difficult mission and that perhaps the mine should be closed for good because it still felt haunted.
Music
Kalim https://www.youtube.com/watch?v=Ze8wgasthuM
Rain https://www.youtube.com/watch?v=mPZkdNFkNps
Caves https://www.youtube.com/watch?v=LAO0LoXDQLs
Final battle theme https://www.youtube.com/watch?v=k4Cf4s-tdvE
Final battle ambience https://www.youtube.com/watch?v=WahaiTaVw2k
Game 5. A Mind most Flayed
37/7/1563BM
We start off in a place like the last, two of our former heroes have fetched a drink. Sam and Karl are chatting in the hero’s tavern this lovely morning. In walks a man, or more accurately a full suit of highly decorated armor, crafted of Archaeotech and inside a small gnome piolets it. he is named Phil, after getting a rather strong drink at the bar he joins our two hero’s and introduces himself. Standing just under 3ft tall is a small old gnome, white beard and well-aged. He is Phil, Phil grome the science gnome! Karl looks at the quest board and after a little bit and they talk and decide that they want to help the Thalian Inquisition, it pays well and they are up for the challenge. So the group talks to the two resident inquisitors and they travel together north, it’s a longer trek but not one of great urgency. The two inquisitions are named Dtha’en and Rentrix, Dtha’en is a little older, mid 30’s and has long black hair. Rentrix is younger, mid 20s and had short cut brown hair. Both wear the traditional garbs and mantles of the inquisition and wield swords. The group goes to the magic shop quickly and gets a few things before setting off. This group moves north towards Warnek, its a few days journey but the road is well traveled, and little is encountered. They see a large grouping of giant lizards and avoid them well. At night Sam sleeps in a tree and also she takes first watch at night, then she wakes up Rentrix via throwing a stick at his tent.
38/7/1563BM
The day passes them normally, mostly in silence but a small bit of light talking. The forests are still and peaceful.
39/7/1563BM
Another calm day, a little windy but nothing of note.
40/7/1563BM
Sam talks to Rentrix a little, it is a bit awkward. The group encounters a man cutting wood, with low felling trees, he is making another camp area and also cutting wood along the way. Phil sees that Sam is trying to pilfer a little bit and provides distraction, so he makes the man’s axe glow with light for a little bit, using a magical power to do so. Sam manages to steel 4 gold from the mans coin pouch. That night Rentrix and Sam talk a little more and Rentrix shows her his other two books, in addition to “The domestic application of innovative theurgy” he also has “The Legacy of Elpherie Julithane.” And “The Splintered truth”.
41/7/1563BM
The group continues their walk, the forest continues its sway. That night during Sam’s watch the tree she is on starts to move and she awakens the rest of the group. But deciding that the tree didn’t bring them any harm she climbed down and let the tree leave. Phil remembers that some areas of Adrea have high magics and so living trees are not an unheard of occurrence.
42/7/1563BM
The walk continues, nothing of great importance happens today. The inquisitors celebrated the last of the month by making a small meal for the group, a shared loaf of sun bread. it was mostly quiet but a little bit of talking between the people.
1/8/1563BM
The group made it into Warnek today, and while the goal of just passing through. But it was the peace ceremony of the great house war. The citizens of Warnek gathered in the public square and watched as the figureheads of the houses surrendered to each other and promised peace. Rentrix and Dtha’en and Sam went into the exclusive area and met with some higher peoples. San met Methotrexate and he tried to charm her twice yet she being strong of mind resisted it both times. After this they partied a little bit before, on their way of heading out saw a strange event. They saw this flying bagger come and a pair of guards and mangle the face of one of them, the guards were fine but quite scared and a strange half even man came and picked up the badger corpse afterwards. then they continue onwards towards the town. In the evening at the camp they see a lean to shelter and meet Ersto and his dog RR, while Sam and Karl are already familiar the rest have yet to meet him. The two inquisitors try and get the story out of Ersto but Ersto has an odd and fickle memory and while helpful is not the most clear, and this was from the adventure before Karl and Sam meet Ersto so they couldn’t provide details. That night at the switching of the watch Rentrix gives Sam his book on the splintered truth to read.
2/8/1563BM
This day goes fine, the group walk along and share stories of life and of the changing seasons.
3/8/1563BM
This day too goes well, no issues or encounters. In the late night, at peak midnight Dtha’en and Rentrix go and conduct a holy ritual to commune with the god Midnight. She answers their questions but in the vague manor that gods sometimes do. Sam hears this a little and is able to pick up that they receive the answers “yes” “no” “yes”. And can guess that they are asking about the events of what will happen tomorrow at the town.
4/8/1563BM
They arrive in the town and go meet with the mayor briefly, he is happy that seemingly the hero’s 3 weeks back stopped more people from disappearing and showed them the head of the beast that was killed. A tentacle faced purple skinned monster, yet one that seems to resemble a man of sorts in form. Phil, having being aged and wise is able to figure out that this beast is of the corrupt flesh, and that a lesser stage before this one occurs. A progenitor stage of sorts.
After the meeting in town they head off towards the cave, a short path away and they make a detour to pass into the stone archway that grants the gift or curse of sigh, Sam and the inquisitors do not tread into it but Karl and Ersto do. Also they make a small detour to avoid the corpse that Ersto knew of. Getting to the cave they alight lanterns, the inquisitors turn their eyes into those of darkened sight and their swords also glow with holy energy. They go into the cave and very quickly approach, there are two creatures of sorts, odd four legged tentacle having things with 5 sets of mouths, they rush at the group but quickly they dive into action. Karl goes in with the axe and swings, bringing the might of rock and stone! Ersto provides support with the bow from a distance. Dtha’en and Rentrix work with their holy magics to smite these cursed flesh creatures. Sam stays in the shadows and strikes with her cross bow. Phil uses his suit of armor and punches the creatures. After they die with ease the Rentrix puts on his basilisk skin glove and searches the creature, he pulls a couple of teeth at Sam’s request as well as collecting blood and flesh samples. Continuing further into the cave chamber they enter a seeming empty room but being prepared for further combat some casts spells, Phil casts mirror image and at once 3 other illusionary Phils exist. From the ceiling a beast falls, a mass of writhing tentacles that is covered in rock shards and looked like a stalagmite, it was like a giant squid on land but it has a set of three eyes and a large gaping mouth as well as long tendrils. The battle started at once. Everyone charges in, Sam stays behind and shoots from the darkness and she is used to, providing supporting fire and deadly bolts. Karl does his usual change and is joined in by the inquisitors, bringing forth holy light with their swords. But getting close has its consequences, they are attacked by the tendrils of this monster, and take little damage but feel their intelligence drained slight, as if the tendril its self makes them less alive. Ersto charges in and cuts down Karl from his tentacle. Phil punches the monster with his armor, its magically modified firsts dealing thunder damage. The monster continues to attack, hitting Rentrix and Karl again, Karl this time almost fully having the life sucked out of him completely, but a monster is no match for an angry dwarf! RR continues to chomp at the tendrils on the monster. Rentrix and Dtha’en being free decide to end it, calling down the power of the luminated gods, their swords grow in a brightness holy light and they bring forth a slice that cuts the monster in four chunks. At this they take a breather, Rentrix again goes to inspect the body and Sam stays to help. Seeing the hints Phil gives off a little bit of eagles spender to Sam and Dtha’en also sees this and guides the other to investigate further this lair. The group with Dtha’en goes into this area and sees a few scant shelves, and this deep, unfathomably deep hole. Seeing this hole Phil goes to investigate it and test it, really try and figure out its nature. Both him and Dtha’en observe it. throwing a small stone that was enchanted with light into the hole it seems that at some point it is cut off or ended., Phil tests again with enchanted stones and figures out that below this disappearing point stuff does still exist, he opens his sight and sees into the invisible and the ethereal plain. Yet this too reveals nothing. However his memories and being in this place dredge forth memories, telling from long ago, a time when the world was a little more magical. That there exist pocks of magic so great that ethereal space is driven out, that holes from our reality to the next can exist, that the realm of dreams and death and ours sometimes intercede. That perhaps, this hole is a rip in our world to vorpal space. This horrific realization dawns on his and but one look at Dtha’en tells the both of them that this threat needs to be contained and also be understood, not destroyed but protected.
Rentrix and Sam look at the corpse on the monster, they gather teeth, blood, tentacles and tendril segments. And in an odd state of post stress from the battle Sam begins to talk to Rentrix, really talk. She asks him about his book on Theurgy, he wants to learn how to improve the living spaces on his mission as well when he gets back home to Réù, he tells her about Réù and the school, how he learned this magic and his connection with the luminated pantheon. Sam is witty and on her feet here, asking good questions, and even finding out that he is single. It seems that this journey and this particular moment of peril has made them grow closer.
The group emerges from the cave. The members are paid and quite well, 200 gold each for their valiant efforts. Unsure of the exact path forward here they stay in town and we end our story chapter here.
-Editor’s note. Much of the events of this story reference a previous game, but this was not a game that I personally was running, a good friend stepped into the position of DM and ran a game, and while I was present for a portion of it my character sadly died and so not all the full details are present. Worse yet I did not take the best of notes and made no digital write up and thus we work with the frail fragments of memory. And so here are important details that may yet come up later, lest they be preserved now.
That game occurred on 25/7/1563BM. A group of adventures was at a tavern and was called to help this disappearance of a women’s husband. They investigated, one member was being actively hostile and so was slain by the remaining members of the group. They went into the caves and discovered signs of what we would know out of game as a mind flayer layer, the main fight was with the mind flayer and two controlled servants, an ogre and a zombie. Unfortunately my character Razamel was killed my an Extract brain attack, he was a member of the Thalian Inquisition. He is buried in town and is a hero.
Music
Forest Music https://www.youtube.com/watch?v=xNN7iTA57jM
Night https://www.youtube.com/watch?v=aK4JSwhdcdE
Dark vibes https://www.youtube.com/watch?v=asKv8Xf8ToQ
Game 9, The Battle of Kalim
7/8/1563BM
The cool morning air rises over the city of Kalim, a plot starts in motion today. Thomas, residing crown prince of Kalim and the Stormraven family comes out unto the town square, a loud set of drums gather those to come and see. No planned event had been made yet one was happening. When a large enough crowd had been gathered the speech started. Thomas talked about how last night one of the men from the army slipped the walls and broke into the royal palace, stole a large amount of goods and ruined the peace, no one was greatly harmed but this insult will not be taken. That the army that mystically appeared will be killed, that all citizens and fighting soldiers who participate will receive one share of the treasure. And that soldiers will get extra compensation. In this crowd out group of Hero’s sees this message and joins in, Sledge a tough built quiet goliath, Anduv a druid who commands the dinosaurs, Ansad the dwarf who is a cleric of Hyesal and Sufanthiel a assassin rouge.
Making a large formation the army and the citizens start to go the few miles towards the army encampment, having sent covert scouts the night before Thomas has loose battlefield plans and a map, as they are approaching the battle field Thomas gathers the heros and other important figures into an area, recognizing the value of people far more skilled then the common man. They are promised 5 shares of the treasure and priority in the treasure, plus more information is given and they are to act as commanders. In the room we see our hero’s as well as a few familiar faces, Rae riding her unicorn, Anurak bringing in the punches, The head priest and procession of Saria. Two people that Anduv can tell are druids as well we see a thalian inquisitor who is observing. These people are formed up into teams and allowed to split off and work. Our group chooses to take the nearby observation hill, they lead the charge, and some commoners follow suit.
Heading into the battle itself the group of hero’s charges the hill, the army seeing this gets into defense formation and starts to load their muskets, dodging bullets as they get closer and starting to activate some spells they run forward with the commoners behind them in a loose order. The first round of fire misses due to the longer range, Sufanthiel climbs into nearby trees and uses his stealth and practice to shoot down people in the army, first the commander and banner men then others. Anduv summons her velociraptors to be skirmish fighters and the large amount of confusion causes the army to be ineffective largely. Ansad bring the bells of the dead to crack the ears of the army and a large field of fire surrounds him and burns those in the army. Sledge uses his maul to smash people one after another in the battle line. This continues for a bit, the messenger gets away and seemingly fetches another group of soldiers. The remaining men steady themselves and have an effective shooting round, taking down some commoners, hurting our hero’s and killing the velociraptors. Our side continues to move forward into the army and the clash goes on, people on both side are falling greatly but those in the army are dying far faster. As the first block of army is killed the second arrives. Continuing with their patterns of fighting they see more success, Sufanthiel kills the commander of the second group and the standard bearer continuing to take pot shots at the group, even scoring a very lucky few shots and ending a good group of people. Anduv and Ansad continue the path of destruction, charging into the line of bullets with little care and suffering some damage but the pure chaos caused by the magical power caused the army to be ineffective and defeated with relative ease. After the dust settles and they have defeated the army group around them they stay and defend the hill, in their small section of the conflict they killed almost two hundred army soldiers but lost around forty common citizens. The battle was over shorty with the fighting being only around an hour.
Other parts of the battle went as such, a group of hero’s went around to go and kill and commander of the army, ran an snuck past most of the army but was ambushed the cavalry, defeating the cavalry they moved to the commander and the men protecting him, they defeated him and his men as well, and with the commander dead the strategy and forces splintered command was lost and the remaining men of the army were slaughtered. A large battle in the middle field occurred with the army setting up trench line and the Kalim forces charging in, Thomas leading the people and being surrounded by the priests of Saria he was a prime example to the battle. In the totality of this battle, while a decisive victory over the army causalities did happen around 300 citizens died and 200 soldiers. The remaining soldiers worked to secure the battle field and organize collecting the loot, many guns collected and the armor of the army as well as jewelry and personal affects. After all the treasure was collected, appraised and looked over each person and solider got one hundred and thirty gold worth of value, most in jewelry and promissory notes but some took armor of guns. The hero’s each got their fair shares and the opportunity to pick battle field trophies. The encampment was checked over and taken before being burred. A day of mourning but of triumph.
Music
Pre battle https://www.youtube.com/watch?v=V9Cner-VZk4
Battle https://www.youtube.com/watch?v=iHuOFo0fXGQ
Game 10, Return to the Vorpal Hole
4/8/1563BM
We continue from last off with our small group that was around the mysterious cave, and the small quant village. Picking up right from where we left off we are outside of the cave after having just slayed the creatures inside. They small group goes outside of the cave and talks, Dtha’en says that a matter of this importance will require someone higher up in the luminated inquisition and so he uses a sending stone to request that someone come and help, getting information that this person will arrive in three days time. the group simply rests for the night, Karl planning to leave in the morning, being well and done with the mysterious and weird predilections from the cave.
5/8/1563BM
A day of rest and of action. Alex, who is toyed with by his Patron, has been dragged back to this village, he was here the first time with Razamel and the others. Alex meets up with our hero’s here and explains again a little of what has happened, telling a far more accurate and remembered version of the events a few weeks ago, how Razamel died, what they fought and the like. Sam and Phil seem suspicious of him, his demeanor is strange and odd but nothing seems to far off at once. The team sets to work securing the area, building up securities and the what not. Making a set of stairs to get to the cave easier and safer, as well Phil starts to make a small laboratory around The Hole and tests some of its properties, even using spider climb to go down and get a closer look, using a few tests its air on the other side, although a bit colder. And it feels like stone still but some change in shape, he hangs a body from string to test to see if anything will change about it over the course of a few hours and nothing does. He even passes his hand thought The Hole and it is able to slip in and out with seemingly no issue. The Inquisitors also investigate the surrounding and they find the ancient stone archway, and with a small bit of history deduce that it is from an ancient order known as the Gaudrashari.
6/8/1563BM
Alex is pestered by his Patron, intrusive thoughts and the like, especially around this hole, lost in thoughts not all his own but not all someone else’s. A strange predicament to be in. Sam has been looking for an opportunity for some fun, and while she and Rentrix have spent some time together, she wants to steal. Looking around the village and snooping around, she finds and is able to deduce that the Mayor of the small little village is well liked and fair, and the wealth he owns is mostly stuff belonging to the village and not him specifically. That everyone else is doing well enough off but living simply and all good standing people. All people but one, Jared a man who moved into town about a year ago, he seems to be disliked around, people don’t care about him as much and he is an outsider to this small community. Taking this information she tries to get the bottom of this, naturally breaking into his house during the time when he goes to the bar. She opens the lock easily and looks around, noticing at once a grand collection of plates, eighteen plates in total, some with floral designs, some from various Adrean cities, two with distinct wispy blue patterns on them and many that are fun colors. She also looks into cabinets and considers taking his large iron pot but decides against it, but she does snatch one of the fancy blue plates. She ventures into his bedroom, seeing a bed, bedside table and dresser. On top of the bedside table is a ornamental necklace with a golden flower pendent, a symbol of the god Mishai. She also sees a few books on top of the dresser and inside the top drawer is a diary titles “the journal of reconciliation” flipping thought the pages she finds a large amount of short entries that talk about each day, on things he is sorry for, how he is trying to be better, and what he is grateful for. This brings Sam to question her self, what is she doing here? This man could be completely normal and just mistreated and is she to continuing this? in her thoughts she determines to go to the bar and talk to Jared in person.
Going to the bar she first slides to the bar counter and orders a double of whiskey, then the entire bottle. She flits over to Jared, appearing behind him before tapping on his soldiers and saying “hey, mind if I take a seat” a little stunned he replies with a quick “oh sure”. A small set of mild remarks are passed before he gets a little defensive and indicates that he has a knife sheath, that he needn’t be bothered. Sam sees this and opens with the line “I know what you did” Jared in stunned worry murmurs back “what will it take to keep you silence?” she makes vague notions before Jared says to take this outside and get it settled. when the two are outside and on the side of the bar, he confronters her directly “are you here for her?” bluffing her way into sounding true she says a simple “yes” then his follow up of “Malea or Katlyn?”, Sam detects that he is a little more worried about Malea and so in turn she responds “Malea”. Breaking down a little bit at his self filled grief he asks if she is here as punishment, “are you here for my atonement?”. That if she is to take his life then to go and do it. Sam backs down a bit, knowing that she is no killer in this situation but does leave him with the quote that “keeping you alive to suffer from your self is more punishment than I could deliver” and that a payment of sorts would be plates. Confused at this but still going with it Jared brings Sam to his home and she looks at the plates, having on in her backpack already seventeen are on the shelf. He gives sixteen to her, saving only the other blue one. Sam leaves in, unharmed physically. She sneaks around to the window and listens in, hearing him look around for the necklace then find it, he starts to pray, a deep and forgiving sorrowful pray, prayer for the life he has taken and the deep regret he feels, the families he has ruined and how he does not know the way to salvation but hopes and yearns for it. Sam, leaving has an odd stir of emotions .
7/8/1563BM
In the morning the group comes out to the square to meet Kalandra, the person that was called in by Dtha’en, the members here introduce themselves and Kalandra introducers herself as “The head of external affairs of reality”. She rides atop a horse, she wears the traditional black vestments but with a set of white cloth stipes in addition to signify rank. She has pale skin and a mostly human appearance, white blond medium length hair and yellow eyes. The group talk a bit while going to the cave and getting to The Hole they make preparations over what to do. Kalandra leads by jumping downwards, and activating her spiritual wings to land safely. Phil is able to use feather fall to let the others float down. They tie a large thick rope to the top above the hole for climbing back up. Getting to the bottom, past the point of the hole they are in a cavern. A small save like structure illuminated only very faintly by a subtle light blue moss. Phil, the eager scientist collects some of the moss. Below the hole is a pile of most of the things thrown down, many rocks and pebbles, broken jars, the one rock that Phil cast light on, and a few corpses. But strangely none of the slugs in the jars. The air is cold and pale, as if deep underground but it tastes lightly of minerals like salt and iron. Phil casts see invisibility and sees into the ethereal presence here in vorpal space. He sees small balls of light in the middle of the bodies of the hero’s around him, as well as a white dust surrounding Alex’s sword. Also all magic they cast so far seems to work, but Kalandra indicates that while she has the power to bring those back from death that it is fully unknown how this will work in the realm of dreams and death itself, to have great caution. Continuing with caution forward and staying close Kalandra leads the way, her wings being stored back. They follow this cave out and see a large and vast cavern, perhaps a mile wide and half a mile long, they are at the top of the cliff, cliffs that are filled with similar holes and caves alike, appearing as if to be made by a creature perhaps. Outside of the cave entrance is a creature, looking quite like the one that started all of this, a beast shaped like a man with tentacles on its face and purple skin.
The battle starts at once, The Inquisitors move at one and strike with divine magics, swords swinging and holy light spews forth. Sam and Alex stay back and use ranged attacks with cross bows to deal damage from afar. The creature lets out a wail and the minds of those around are blasted with psychic pain, the inquisitors are hurt but continue the fight, steadfast and stern. Rentrix summon a spiritual weapon to hit it doubly. Alex moves closer to attack, looking to push it off the cliff Kalandra says not to, for the want of collecting it. Phil uses his lightning gauntlets to stun it, stunned but not dead it uses a tentacle and hits Phil and his armor has a visible suction mark left behind, angry he punches it back and over the cliff. The creatures falls and a few second later a splat is heard. Defeated but wounded, the inquisitors heal each other with their light of healing within themselves. Moving forward they go about a quarter mile until they spot something. A beast shaped creature, colored grey and with three back tentacles reaching outwards. This appears to be resting on the cliff and not having seen them yet, panning on charging in Kalandra casts an aura of protection from aberations on herself and charges in with Rentrix and Dtha’en close behind. They go in swords drawn and divine magic strong. Alex uses cross bow skills and shoots bolts off at the beast, using precises strikes to deal extra damage to vulnerable spaces. The beasts attack out but the might of the holy warriors is no match and the beast lands no hit. Phil uses his thunder gauntlet to stun the creature and make it easier to hit, taunting the beast. Kalandra swings, being filled with divine energy, using a branding smite and her force of will for destruction she kills the beast. Having made a corpse the group drag in back the cave area so it can be brought back and studied. Phil collects rocks from the walls of Vorpal space for further research.
Returning and moving forward they continue onwards, healed but magical strength not fresh indeed. The rocky cliff face continues onward until the end of the cavern and it seems to be a large tunnel it leads to, the tunnel starts as normal stone but fades slowly, it turns from grey stone to a lightly illuminated colored glass like crystal. As they continue the weight of the world seems to lessen, as if gravity was being lowered. As they near the end of the tunnel the gravity is nonexistent and controlled movement becomes more difficult. Getting out of the tunnel they are on a ledge or sorts, an area. before them is a large expanse, father then one can see, and filled with shimmering multi colored bubbles, bubbles of air and water, gas unknown, lightning crashes in the distance and a pink haze is about the place. The wonder of this rather pretty, but scary and unknown place fills them. Close to the area back to the caves they see a water bubble. Inside the bubble is a stone egg shaped thing, coiled like a serpent wound up it shifts to blue green as it comes awake and it speaks into the minds of those around. Three glowing yellow eyes look at them. To Alex it speaks of freedom from his patron, to having the strings cut loose and allowed to live, and tempting as it is for once he listens to the other voice in his head, Nalmori’a screaming at him to kill this foul beast. To Phil is promises immortality and the ability perform science and research, to be allowed to do his passion unbound, Phil in unconvinced by this, immortality means little and he can already do most of what he wants. Sam is told of an idyllic life, living care free and having a family, being context and feeling fulfilled, she is the most convinced but still resists, but suggesting to not attack it right away. For the inquisitors the cry of a foul being such as this is a faint voice in their mind, a minor temptation but one that none the less calls to them. Kalandra commands Rentrix and Dtha’en to go forth, she aiding them forward and the use of spiritual fire to guide them, protection for aberrations as well as a holy aura about them both. Phil uses his gauntlets to push it, moving it towards the edge of its water bubble. Phil also casts a mirror image, protecting him self with illusions. Alex moves to the side to blast it with eldritch might, shooting blasts of chaotic energy at it, pushing it back out of its bubble and into the floating air, it also having its speed reduced is unable to move back and thus flails about taking damage. Our hero’s not getting closer shoot from a distance, Rentrix and Dtha’en use spiritual weapons to hit it with magic. Kalandra uses her magic to shoot holy fire at it, bolts of guiding energy. Sam uses her trusty cross bow and her talented tactics to shoot its vulnerabilities and exploit weakness. The being speaks to Phil in his mind attempting to intimidate, that he is “the beginning and the end, eternal salvation incarnate” but unaffected by the pleas Phil continues to attack. Sam uses her barrage of fire and helps Kalandra hit with her bolts of fire. Alex continues to use eldritch power to blast the creature, and while doing little damage the slowing down of the being is quite helpful at it appears trapped. While the being is looking quite hurt it suddenly turned invisible, then appears back in front of them in its water bubble attacking with fury, Phil has his illusion wiped out at once and he is hit with deadly force, getting knocked into a short bit of unconsciousness by having a concussion against his armor. As Phil goes unconscious he hears in his mind “I am the alpha and the omega” Alex hits it again and slows it a little, but being in the water it is still effective. Sam shoots it with bolts and strikes with fatality, as the creatures hardens back into stone. looking around Rentrix quickly heals Phil and brings him back. The group look out at this strange landscape, and at their injury and head back. By their holy nature and the blessed protection of the gods Rentrix and Dtha’en did not suffer any affliction or sickness from being stuck by the being. Phil collects a small piece of stone from the beings outer shell before going. The group goes in silence, climbing up The Hole and bringing the body back as well. they all sit in quiet for some time, resting and wondering what to do. Phil, filled with passion and interest is the first to come to his senses, he wants to keep the hole open and continue to explore when better rested, Kalandra agrees but wants deep caution. Rentrix and Dtha’en are both allowed to leave if they want but both choose to stay and Sam sticks by with Rentix. Rentix asks Sam to go on a walk with her, just to reflect and destress after that traumatic set of events. Kalandra starts a ritual of basic protection around The Hole, a mixture of blessed gold dust, salt and permency dust laid out as a basic means of protection. Alex has his mind tickled and his limbs controlled by his patron, and his Patron demands a service elsewhere. To Vodras he goes, to serve a greater interest, now that he has “been baptized with the air of the other side”.
Music
Cave part 1 https://www.youtube.com/watch?v=kxqJuc1HHbg
Cave part 2 https://www.youtube.com/watch?v=5ppBmTS9T2U
Jared’s home https://www.youtube.com/watch?v=jIQZID_iqRs
Kalandra theme https://www.youtube.com/watch?v=RQuX0B0-AwQ
The Shimmer zone theme https://www.youtube.com/watch?v=xwYcmVAEhKU
Game 11, An Unfortunate Journey to Saalo
9/8/1563BM
Sylvian and Sero-Khan, the captian and first mate of the ship “The dream chaser” have made a stop at Kalim on their routine route, they sail around the Soln Sea making regular shipping lanes, a solid crew of twenty one men and women join their crew as well. Having recently come into port, Sero inquires about any good cargo deals and hears of the battle that took place. He makes some quick connections and deals as is able to secure a large portion of the treasure, some 100 rifles and around 85 breastplates as well as ammunition and treasure to sell. Almost one hundred thousand gold worth of goods for the cost of only eighty thousand, unfortunately Sero is unable to get a three week loan and wishes to be quick and so while he is able to buy these good, it is on credit and so needs to make haste in his journey. This being done he knows he must cross the dreaded Soln Basin, an area of mystery and disaster. It is said that only around 80% of voyages in the area make it out at all, and of those 80% almost all have some encounter that proves to be of great danger. But a man will risk a lot for money. Sero hires two more experienced men in that of our known people Akira and Sufanthiel. Setting sail with a brief explanation and talk this group goes forward.
10/8/1563BM
A day without note, clear weather and they reach the sea.
11/8/1563BM
The ship starts to go into the region of the Soln Basin, the waters get a bit more shaky and rough but still sailable. Mid way into the day around 3:00 a group of large birds are spotted, red and maroon colored feathers that glint slightly in the sky with a strange shine. Four of these birds come in with an aggressive stance at the ship. The captain Sero is on deck and he is an semi experienced fighter and so defends alongside the rest of the group. As the birds are flying and come to dive at the members on board, making sweeping attacks. Sero shoots some with a cross bow, making an initial dent but seemingly less effective than he would be. Sufanthiel hides and is able to sneak attack the birds with his short bow, the birds fly in and hit, attacking the captain. Slyvian his with his cross bow and Akira also uses his short bow to hit, his elven accuracy giving him good aiming. The birds fly back in and hit back, hurting greatly. These birds seem to be resistant to the attacks made at them, as if they are less effected by mortal weapons. Sero fires back but misses, his cross bow string causing a misfire. Slyvian hits a vulnerable spot and kills one of the birds, it dropping into the water. Slyvian summons in his echo, a spirit he calls Ambre. Akira continues to dodge and weave around the ship mast, staying hidden to gain an advantage, shooting off arrows of pin point accuracy. Sufanthiel gives his musket a try, while not good with it he has learned to use it a little better. He hits once with this shot and the loud noise is startling to those on board. Akira focuses in and hits one of the birds quite hard, his sneaking attack being deadly in nature, killing one bird and it lands on board of the ship. Still under attack the group continues to fight. Sero shoots out with his cross bow, after fixing the string and fells one more over the water. Slyvian hits and kills the last one shortly after. having settled the fight they gather the corpse of the one that fell off board, the first bird that fell in the water being far off, and they see it eaten by an orca. But they scavenged three birds, Sufantheil taking quick action to defeather them while Akira makes cuts of the meat. The feathers seem to have a metallic ceramic like quality yet still a delicateness to them. The meat is harvested but not nice cutlets more of a pulled chicken result, yet still manageable. That night they feat on sea bird, one crew member identifies these birds as a mountain species called Peryton.
12/8/1563BM
They go deeper into the Soln Basin, the waters grow restless and fierce, the winds blow with great anger and the crew is in fear, but if they make it to the end of the day they should enter safe waters, IF. A little after lunch time a set of strange noises are heard over the crashing waves, creaking and the sound of claws. Giant crabs on the side of the boat and soon enough four large crabs are crawling up and on the boat. Sufantheil takes to the crows nest where he prepared a set of loaded muskets to stand and fire one at a time. Slyvian quickly summons Ambre and the fight starts. Sufantheil starts to let out his blasts of fire, the musket balls dealing large amounts of damage to the crab, Akira attack the one closest to him and hits a little bit. Sero attacks the one in front of him but is attacked and held in its claw. Sufantheil, still getting used to the muskets misfires with one and shoots right into the sea. Slyvian continues to attack the one in front of him, swinging his sword with passion and fury, Ambre attacking with a spiritual blade as well. Sero escapes from the crab with the help of Akira and the two are back to back fighting a crab each. The crabs attack again and hit Sero and Akira each, Akira is grappled. The fourth crab comes behind Slyvian and he is attacked restlessly, his spirit Ambre is killed and it disappears. Sero calls out loudly for the crew to come and help. Slyvian is able to quickly bring Ambre back with ease, it is not hard to kill but also not hard to bring back. Akira and Sero continue to fight, being hit and getting hit. Slyvian is hit very hard by the two crabs attacking him, he is hitting back but not hard enough, one crab grapples him and does enough damage that Slyvian is knocked unconscious, Seth tries to fire at the crab that holds Slyvian but misses but just a mark. Slyvian is torn apart by the mighty claws of a crab, being killed instantly. Seth fires an impressive hit on the crab, but to little to late, he throwing the musket down kills the crab but Slyvian is already dead. Sero sees his first mate torn apart and briefly considers jumping ship but wishes to go down with the ship, Akira also is looking for a way out of this. The crabs are simply to tough to handle without fear of death. The crew rushes on the dock charging into the waiting claws of the crabs, and while doing some small amounts of damage they also area easily killed. Three men die almost at once and those following right behind them come to the same fate just moments later. Sero is hit hard on the head by a crab and assumed dead and so the crab turns attention to the charging men. Of the seven men that come on the deck to help six die very quickly and one runs back down deck and closes the door. The captain appears dead, the first mate is in pieces, the situation is dire. Akira has climbed up the second mast a little bit to avoid the crab attacks and is hitting with ranged bow attacks, but it being difficult to hit without a proper way to aim and the stress of being very hurt his hits are sporadic. Sufantheil still making loud cracks and booms with the muskets. The crabs start to go for the mast that Sufantheil is standing on, attacking the very wood its self. The crabs at this point fall with increasing shots and already being injured. The battle ends soon enough, blue blood of the crabs and red blood of the humans who died covering the deck. The captain Sero is still breathing and Sufantheil gives him a healing potion to bring him back to consciousness. A meal of mourning and crab is had that evening, few words are spoken as in but a few choice minutes seven men died. Seven men who will never see their families again.
13/8/1563BM
Little of note happens today, the ship is harder to manage with far less crew but no danger is had, the sea calms up and they enter costal waters.
14/8/1563BM
The group lands in Saalo, short many crew and many who refuse to sail again with Sero. Sero is able to exchange the goods and gets a large sum of money. Giving each sailor 100 gold for their loss, setting aside money for the families of those who died, especially his first mate. And for those two who still live 1000 gold each to them. Sero finds new crew and quickly departs back, hoping that with a lot of work if they take the long way they will only be a day late on the loans and he won’t get gravely punished for it, because he is not ever going into the Soln Basin again.
Sufantheil and Akira go to a magic shop in Saalo and purchase some items, health potions they both buy. Sufantheil buys the Naga’s staff of rebirth and the cloak of the Remoraz, and Akira buys the circulate of draconic wisdom. Both of them gearing up with the sudden influx of wealth. What will become of our two way ward adventurers? Few know, but both have come quite far for this.
Music
Sea 1 https://www.youtube.com/watch?v=8hS4duxPvyc
Sea 2 https://www.youtube.com/watch?v=QHWAzBZ2hDA
Battle https://www.youtube.com/watch?v=2staFuc00xo
Saalo theme https://www.youtube.com/watch?v=cPBoqlQeH38
Game 12, Operation evil
25/8/1563BM
We see our heroes, or rather in this case villains. Come together in the city of Vodras, some called and some by chance but all brought together by the powers of chaos. First we have the cured Alex, who is a pawn to his patron Nalmori’a, he was called here directly by his patron to serve a purpose. Second we have Athriesh a fire Genasi who is a scholar and minorly devout worshiper of Gzentlhi, the god of unified chaos, he was called here directly as well. Next is Arelohc a doctor and experimenter who lived in the city of Vodras and seeing the city come under the new rule of Lady Emra he investigated. Last is Steve, a small forest gnome brought to the city by truly chaotic means and come in search of destruction and drugs. The four of these people come into the council chambers where in Emra has taken the place of the throne from king Uriel Ventris. Emra is a women with long red hair and wearing a light shimmering green dress yet a pair of dead set and hungry eyes. In the room as well is the count Monty Chello, who acts as the regulator of the council and handles the cities finances. The Arch duke Francis Hapsburg, who specializes in commerce and with the help of his many wives. Barron harkonen, who is in charge of law and order and runs guards. Not present is Tyrel Calisto who is the acting Sovereign of Nashel and currently in Nashel acting on previous orders. Lastly is Maestro Magellan Montessori who was recently killed by Emra. The four villains entered the chamber along with their entourages, Arelohc brought a contruct creature shaped like a crocodile and Athreish brought four animated corpses and two animated skeletons and a raven familiar. This group of chaotically brought together people was tasked by Lady Emra to plant these small red orbs into the ground in a specific pattern. Being given the rough locations and than told that the orbs would find their exact spot when getting closer the group splits up to plant these devices.
Athreish uses identify to see what these orbs are and is able to tell that they are a form of anti-magical zone for specific types of magic such as sending and scrying. Arelohc goes and places the two orbs into the ocean, seeing briefly the leviathan that has taken up residence in the port. Alex does to an empty house and plants an orb, looking around and noticing the general trend that many of the houses in the city, over half are empty. Athriech as well goes into an empty house and places an orb, as well getting many orbs in the county side. Steve has been wondering the city and exploring, killing a few passing people that looked at him the wrong way, spreading chaos and making people disappear. Arelohc goes to a location and finds it to be an abandomed leather working shop, planting the orb and going into an upper room and starting to write reports on the fellow people he is working with. Steve near this building and seeing Arelohc go in follows stealthily and goes about ransacking the place, turning it up in hopes of a lock box but finding nothing expect tools, which he indeed takes and steals. Alex and Athreish meet up and start to work together to finish off the orbs, Alex and Athreish go into a home which ends up having people in it, Athreish with a heavy handed attitude sees a man with a sword in his hand and does not hesitate for a second to kill him at once. with the last orb to be placed Arelohc comes to a come that has six people and performing his duty to these quiet and fearful people he makes the most brief conversation. After placing the last orb a small red flicker is emitted and the city of Vodras comes under magical protection. Before going back to the council chambers the group makes a quick stop at the main base of the guards, the house of Barron Harkonen. Testing the waters in a way and acting without any remorse Athreish fireballs a group of armor wearing guards and when even questioned and attempted to be stopped does it again, killing a dozen guards in but a few short seconds. A commander, a higher up asks if they have orders from the barron, Athreish says no but Arelohc says yes, under duress the commander is fine with this and insists the loyalty of all the men here. The purpose of this simply being to collect armor for his animated corpses and skeletons.
Going back to the council chambers to ask again of Emra what is needed, and she lets them be off to do what they want, with Arelohc giving a report before the rest of the group arrives. Hlyenna is also present, a women with shorter black hair and tight fitting dress, she is absently mindedly creating small little trinket like items, crystal and stone work pieces, like an artist that uses pure thought. Emra wishes they to lay devastation and traps to the city. And with Emra being able to create from mere thought and ideas she being used to make things to help in this, Athreish requests a spell scroll of shatter and she ablidges, making what looks to be a spell scroll of shatter and he also requests a scroll of earth tremor and while observing her pull this paper out of thin air and dot it with ink he sees a truly different looking form of scroll and is puzzled, still taking them both for later. Steve requests tar and fire to burn down the city, he is given a jar with fire placed inside and a bucket of tar. Alex asks for caltrops and ball bearings, the caltrop being made of solid granite and the ball bearings looking like pearls. Arelohc doesn’t ask for any items and goes about his own business. The group spends the afternoon looking at the ruins of the magic tower of Maestro Magellan. Searching the area and seeing the ruined teleportation portal, and also discovering and finding many things. Steve finds a small black cloth that he soon learns act as a portable hole. Athreish finds a large collection of spell components worth over 1300g in total. Alex is told by Nalmori’a about a special object in a dresser drawer up stairs and so retrieves it, finding an ankh shaped tuning fork, not knowing what exactly this is he puts it away, but is confronted by Athreish and questioned, getting into a tussle over this Athreish outright attacks Alex, Alex responds by breaking a window and jumping out to escape, but Athreish responds and fireballs the general area, turning Alex unconscious. Athreish stabilizes him and looks at this fork, leaving the body behind. Alex comes back in about an hour and his mood worsens. Being a servant of Nalmori’a and acting mostly like a slave is having a great toll on his stability. Steve kills another random civilian by pushing him into the hole and closing the hole up.
During this expedition Arelohc goes about and talks to the people he did earlier today and questions them. He talks to a man and gets a decent amount of info about them. He talks about the state of the city, how food is a limited resource and the traditional coin based economy is shutting down, more bartered goods being traded and the people not working much but being simple deterrence for things. When Arelohc is asked about Emra and who’s side he is on he answers that he is on his own side.
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The group has had a few days to cause chaos, Steve doing good work at pure destruction of the city taking whole neighborhoods of the city in beautify flame. Emra has gathered them back to help take down the priest of Luhaso, who are providing help to the people of the city, adding far to much order for this time of chaos. So the group is sent out the task of dealing with them, however they see fit. Arelohc talks briefly about the goals of the organization and if perhaps keeping them alive would be of actual help, Emra not caring one way or another sends them off. The church of Luhaso has tall outwards towers and normally welcoming it is at this time not, a shelter for the needy but still a place of fear. Barging inside the group prepared to fight open up quickly. Short exchanged of words are had before the fight starts when Athreish starts to cast a spell. The priests able to react go first, summoning a holy defender and spiritual weapons to protect the masses of people behind them. Alex bring our fairy flame and covers the air in bright colorful lights and hides, Athreish marches the zombies forward and are attacked by defender until they exhaust it. Arelohc, using an exct shot with his musket, blessed with unholy magic from Emra and being purely skilled, he kills one of the priest in one shot, felling her in an unceremonious manor at once. Seeing the danger the head priest casts a dome of force to protect herself, the remaining priest and three people. Undeterred Athreish teleports inside the dome and uses a necrotic arrow to harm them. Steve tries to run and attack in but is stopped by the wall so instead throws his bucket of tar and lights it aflame. Arelohc wants to keep the priest alive perhaps and so says that if they lay down their weapons they will be kept alive, the head priest unfazed says she “will do anything in service pf Luhaso” but the other priest says “faith is not worth dying for” and drops her weapon. This matters not at all to Athreish and he unleashes a lightning bolt on the both of them, killing them both. They raided the rest of the church, finding many spell components and important and valuable treasures of the church, including the master copy of the book of Luhaso and a vial of angle blood. Arelohc goes back to Emra once again and voices concern, Emra shooting this idea down and telling him that he is not allowed to leave. Steve continues to work slowly at destroying the city neighborhoods. And Athreish explodes the bridges that cross the river.
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Athreish, Steve and Alex go and raid the estate of Monty Chello while a this point Arelohc has gone into hiding. The group breaks into the house and taking the loot quickly, finding some magical items and also expensive and valuable treasure. They also find Monty Chello in an upper room at the table with a two others, seeing this they question him and while he tells the technical truth he avoids the actual truth, he says he serves the council but the group finds this non satisfactory and so Athreish uses a hold person to keep him still while they search and fid documents indicating conspiracy, the coldness of the action and the seeming indifference towards it. Athreish brings Monty Chello back the council chambers to Emra and she decides what will be done with him. Alex continues to investigate the house and finding the vault, and the keys opens it to find a large portion of the wealth of the city, pure bars of gold and platinum, gems and stones but also deeds and promissory notes, business contracts and the like, all totaling to over 40,000 gold. Taking this all back to the chambers Emra is rather satisfied.
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After being held for a time Monty Chello is brought out and set up for a public execution, in the morning a set of gallows is brought out and a croud is gathered, it must be forced, Alex uses his suggestion and silver tongue while Athreish uses pure scare tactics and fear. Over a thousand people witness this execution where Emra “sentences” him to death for treason. The execution is quick and the plain body left to stay in the street. Emra leaves the city bounds to send out a message to those of importance, her declaration to the world. She also formally disbands the council and places the remaining members under house arrest.
Music
Unease https://www.youtube.com/watch?v=FbLo3GTyaYs
Vodras theme https://www.youtube.com/watch?v=eMi0peElNm0
Battle music https://www.youtube.com/watch?v=NtqRjGP3uoY
Game 12.5. Caleb’s artificer’s tomb
3/1/1564BM
On this day a group of adventurers has meet together at a small town named Valenrush, about 4 days south of Kotusen. The hero’s meet in a guard house, given a quest to go stop the local ork problem, it has been fine the past month but recently they attacked a human farm and burnt the home down, and broke a mans arm. Taking the job we go off towards the ork camp, talk to Orks briefly and if we beat the “strong one” the Orks will leave, go into the dungeon and it’s a maze, fight some spherical robots that arnt hard but very strange. Encounter two weird black circle things that annihilate items around it, but pass it. enter the final chamber, fight a minotaur and more sphere robots, defeat the boss with medium difficult. Loot the camber and look at the tomb it is of “_”. Leave the chamber and tell the Orks to leave, they do, we rest for the night and get our reward back at the village.
Game 13. Revolutionary dragons and death
30/7/1563BM
In the port city of Resh’har, two agents of the draconic empire have stayed Varnswood the red dragonborn and Elysium the black dragon born. Each working for the outward arm of the agency of the draconic empire they have both had long and loyal carriers doing the jobs for the empire. At this moment they are at stay in Resh’har, were an important vote is to take place, a vote with both the electorate council and the people voting to determine if military funding should be increased. Our two dragonborn meet in a small room a week before the vote to finalize plans on what to do, deciding that they should sway the electorate and the people in the vote to not vote for this proposal and save the money. They also plan to spend time during the week talking to some electorate and to work to guarantee a spot within the people assembly. One effort they do is make some posters and hire a group of bored kids to put them up around town, a couple gold for the distributed information is well worth it. posters in large black text reading “peace is revolutionary”.
The two of them go and visit the offices of known electors. First they visit Heskan Kinbrad who is a blue dragon born, asking the lizard folk secretary first and quickly getting in. He was in the middle of writing down a speech and he supports the anti military expansion, thinking it in the best interest of the citizens to keep the money and use it on other projects. Feeling good the two of them go to the next electorate, this the office of Kriv Thores who is a black dragon born and has a red dragon born secretary, an odd mirror to Varnswood and Elysium. Kriv is quite in favor of the war and thinks that the possibility of needing to defend themselves is high. Varnswood uses a bit of magic to peer into his head and sees that he was reading in his office, not using his time for official duties and keeps that sliver of information tucked away in case it is needed. Lastly they visit Perra Kepeshk a green dragon, the door answered by a kobold servant who lets them in just fine. Perra isn’t busy per say but she is enjoying an afternoon tea with her wife and discussing possible pros and cons about the bill, our two players come in and have an informal chat with her and use some persuasive arguments, the biggest one that matters to Perra is that if needed the electorate people council can always vote on the issue again later. Varnswood and Elysium feeling accomplished for the time spend the rest of the week refining their plan, Varnswood making a speech himself and other small activities.
The night before the council the two of them camp out in the square to get first spots in line, by the early morning a good few people have built up on both sides both pro and anti-military expansion. Our two however work for what is really needed, getting inside the chambers and starting to influence. The two of them sit apart and both work to get different groups. A blue dragon born comes up to the council and speaks about how if citizens want to give a speech or talk to come and inform him. Varnswood talking the initiative goes down and pleads hard to get a later spot, the dragon born initially can give him 5th from last but with a little persuasion, and a nice fist full of gold he manages to squeeze his way into 3rd from last place, just behind the two final closers. Than once people are ready and seated the long process of speeches begins. Twenty five speeches in total, some of various lengths and compositions but still taking a great deal of time. we see speaches from the three we meet, Heskan with a nice anti-military speech. Kriv with vitriolic pro-military speech and Perra with a speech wherein she talked about being undecided but fell in favor to the side of anti-military. Other citizens give their speeches, of far varying degrees of quality and content, some concerned directly about the money, others about what idea this will send to the empire, still others with personal interests in expanding the military. Varnswood goes up, chanting and espousing the rhetoric that he works directly against, like a false demiurge saying exactly what the people want. The opener of “I love the revolution, I love democracy” and “glory to the revolution” he makes points about security of the military being used in far off lands, your sons and daughters taken away. A point about how this is taking money away from people and leaving them dry, taking away from educational opportunities, and that this initiative is fear based and these people will not live in fear.
Than the last step, the electorate and the people are broken up into small groups of ten people each and each group must decide one way or another which way they fall. Elysium gets lucky and plays a few words of reference form the speeches given, working and changing the opinions and he does a vote by simple majority and his group is anti-military. Varnswood has another challenge, by preliberal luck his entire group is pro-military and its an uphill battle of convincing to get even a few people to saw to his side, but with his silver tongue he manages to squeeze out a anti-war vote. The groups are called back together in the main chamber and each small group says allowed their decision. In the end the electorate have eight votes for anti-military and two votes for pro-military. The people have seven votes anti-military and four votes pro-military. Meaning the bill passes fifteen to six, the city of Resh’har will not support and expansion of military.
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Alex, slave of Nalmori’a wakes up in a jolt, the quick memory of blood and blunt force lingers in his mind. He looks around and sees a troubled landscape, moss with shades ranging from green to blue and purple, thin spear like trees with carved faces within them and a sky that is a light bloodshot color, like an animal slaughtered and left in a shallow puddle. Hearing a loose scuttering around him, and eventually coming face to face with him, Nalmori’a. a tall beast like thing around 15ft tall, his body is like a scorpion or centipede with an uncountable number of small legs, his body coming up and forming a more human torso with two main arms, thing and gaunt but outstretched. His face like a white pale mask, showing an expression of anger. Looking at each other for a few moments before Nalmori’a speaks. “we lost” in deep anger as his mask comes and shatters apart and forms back to together. Nalmori’a also mentions about “first the hat and now this” a reference unknown to Alex. Nalmori’a has a simple goal here, get Alex to agree to coming back and once again being under control, coming and wrapping himself around Alex like a constrictor snake or an earwig, whispering things in his ear, lies and spun up tales. Alex however is having none of this, not exactly knowing how this works he just wants to die and be forgotten, to be free for once. Nalmori’a says “I cannot make you forgotten, so go, you unfit one of attempts” and Nalmori’a skitters away back into the forest of faces. Not exactly knowing what to do Alex wishes for peace, for solitude and the tides of vorpal space agree. As Alex walks he enters into a field of yellowish grass, like that of a early fall a very gentil breeze comes through and sweeps along the grass. Looking at his body for the first time he notices quickly that it looks like that of before he was trapped by Nalmori’a, he attempts to summon the sword and is fully unable, not feeling even a slight bit of power. He lays down In the grassy field and feels something so dearly missed, freedom.
Music
Resh’har theme https://www.youtube.com/watch?v=CY97XoaEjFg
Electorate theme https://www.youtube.com/watch?v=ygmAixdOscc
Nalmori’a theme https://www.youtube.com/watch?v=IzWsLaolyLw
Vorpal space theme https://www.youtube.com/watch?v=FbLo3GTyaYs
Game 14. The Arena
28/8/1563BM
The city of Ketsi is a bustling city, yet one built on the back of a great freedom of work and opportunity. Here in a group a quickly assembled people come together. The bi-monthly tournament is conducted, one of the few free events in the city. Thusly the large stadium is filled with spectators. The leader of this entire operation is Savras, the champion of Hyesal who, with the power of his god challenges those who wish to be tried. Combatants will come in and Hyesal judges them and sends down a challenge to face them outright, while the fights are often rather quick the commentary between fights gives fighters time to prepare and rest.
In this area many people have to fight on their own but our four characters today have been matched together for a large battle. We have Manfried Adison, a human who carries a sword and a dagger and looks like rather graceful, hoping to display his dance of swords to the crowd. We have Jonathan Coltrane a half elf in his middle years who dresses in darker robes of black, he who has lived in the city of Ketsi for a while making his life as a criminal charlatan yet who also has fine magical prowess, taking the opportunity to earn some coin. We have Namaril, a figure who looks quite human but with a set of faint gold wings behind and golden irises. He wields a masterful sword and shield and a fine set of chainmail. Lastly, we have a familiar sight, Sufantheil who traveled over to Ketsi hoping to gain even more money and to test out his bought weapons, now wielding the red wyrm bow. Before any for the fights starts they observe a few as a group before getting ready for their own. They see the pattern of Savras giving a few words, the crowd chanting a few phrases and the with the fighters on the field something is summoned onto the field, but unknown means a monster or group of monsters is summoned. One battle is dozens of small worms that duck in and out of the sand, another is a pair of bird like assassins and a tornado of fire spewing forth, yet another is a large metallic golem of sorts that seems to glow bright. Than this group goes down and talks briefly about all of their respective skills and abilities and perhaps how to deal with what they may fight.
The first fight, the four of them enter onto the field, passing the special stones of intinction, when touched they provide a barrier against death, if one falls in battle they are instead left hanging on by a thread of life and to walk off the field as they are out, still earning them praise but Hyesal wants a good fight, not death. Savras says is his booming voice “here we are to witness another test of ability, a grand fight sent from out lord Hyesal, oh Hyesal delight us with a challenge” he walks off the field as the crowd chants “the flame favors the righteous!” “the flame favors the bold!” “the flame favors the winner!”. At once areas of flame fill the arena and out from them walk smaller creatures, lizard like in shape and made of living flame, out players brace for the battle and have but a few moments to cast a spell before it starts.
Manfried opens with a flourish at one of the ones close to him, Sufantheil pulls out his musket and gets started with a bang and hits on dead on, Johnathan seeing these creatures are made of fire uses a magical acid splash to deal damage to some further away. Namaril attacks one of the largest fire skinks with his blade, using divine magic to slay it in one fell swoop. Manfried attacks the same one again, Sufantheil ducks behind a mote of fire and is able to attack one with stealth. Namaril is hit but the small fire sword of the skinks, it does a little but of burning but quite manageable. Johnathan seeing the acid splash work does it again. Manfried is hit with some spit from the tiny fire skinks. Namaril hit and kills another one with his furious blade. Manfried uses a special magical ability and captures four of the small skinks in a hypnotic bubble, making them completely transfixed and out of the fight. Sufantheil attacks again with his bow, changing position and landing a strong hit. The remaining larger skin hits Namaril. Jonathan continues with his pelting of acid on some of the skins that are still approaching. The smaller skinks attack, and one of with the greatest luck and impeccable timing strikes at Manfried and takes down his death shield, this does remove him from the fight yet his magical pattern is still up. Namaril continues to fight the skinks that are surrounding him, not able to down them just yet. Sufantheil uses his bow and strikes another skin down from afar. The skinks still persistent attack Jonathan and deal some fiery damage. Jonathan continues his retaliatory acid splash, it having been a very good amount of damage delt so far over this fight. Johnathan and Sufantheil continue to pick the smaller ones off and Namaril down those that are surrounding him. All that remain are the four that are trapped in the hypnotic bubble, so in a means like execution Sufantheil and Namaril attack each one on its own with one fell swoop to kill it, and at end the all the skinks are dead. The fire stops and the crowd cheers at the victory, and a well fought fight. Our fighters having taken a little damage, and Manfried taken a lot, all go back to lick their wounds and prepare for the next fight. Taking about an hour, getting patched up they area ready for their next fight, Manfried casting a song of rest to help heal his teammates.
The next fight occurs, Savras applauding how glorious of a fight the first round was and hoping for a wonderful second fight. The crowd resounds again in expectation the thrum of excitement. The words are chanted once again “the flame favors the righteous!” “the flame favors the bold!” “the flame favors the winner!”. Pillars of stone erupt from the ground and three large dog like beasts come up from the sand. Spined and quilled like a porcupine and like a hairless mangy wolf, these beasts unknown to this world yet summoned for the glory of combat. At once Sufantheil takes position up on a pillar and ducking down to hide. Johnathan uses the hast spell on Namaril to boost him in combat. The beasts are getting closer yet haven’t gotten close enough, a large wail sound from one of them sending Manfried in a short term shock of fear. Namaril has his wings become more visible and he starts to fly, gaining a short burst of speed and grace, using this he attack one of the beasts closest to him. Johnathan uses his shadow powers to summon out a darkened wolf made of void like darkness and this wolf charges at the beasts. One beasts tears it apart in one move with its powerful jaws, snapping its neck and returning it to the realm it came from. Namaril uses a divine energy and rebukes some of the damage done back on its self and the beast takes radiant damage from the holy power of Namaril. Sufantheil aims and fires his musket at the furthest beast, hitting well from his vantage position. Namaril is hit hard by another beast and his death shield is taken away so he exists the fight, but not with to much speed to him as he can still help without fighting. Manfried once again uses a hypnotic bubble to trap two of the three beasts and delay the onslaught. Sufantheil switches to his red Wyrm bow and activates it, the arrows glowing with a fire like energy. Johnathan casts haste for a second time but on Manfried this time to give him a boost. Namaril is slowed by the ending of haste on himself and is able to boost those remaining. Sufantheil hits a beast that is changing at them, dealing damage with his great bow. Johnathan moves away from the approaching beast and hits it with a firebolt. Manfried sees the beast is by the pillar, moves in and hits it once with his sword than moves away and casts shatter on the pillar, this causing the pillar to fall and hit the beast dealing a massive amount of damage and slaying one of the beasts. Namaril uses a shield of faith on Manfried to protect him even further. Sufantheil hitting again from his towered position, with Johnathan climbing up on the pillar to get out of the way as well. the two beasts still trapped in the hypnotic bubble are frozen while the fighters still on the field get a brief moment to prepare. Manfried moves up to attack, Johnathan summon the shadow wolf back and it moves to attack as well, lining up a shot Sufantheil hits one beast, setting it free from the illusion it was trapped in, and then the shadow wolf and Manfried strike, and Johnathan getting a stray firebolt in as well, this killing the second beast and leaving only one left to take down. Manfried drops the hypnotic bubble and the third and final beast is set free, the wolf changing in and attacking with violence, a “you wont kill me again attitude” and knocks this very large beast prone onto the ground. Manfried is able to dash in and attack as well. Sufantheil having a bit harder time hitting it adjusts position but misses his shot. Johnathan uses a mind spike to hits its psyche. Jackson does a ceremonial flourish and notices its weak spot, killing it with exact precision. Victory is celebrated, Johnathan uses dancing lights to make firework like displays of magic, Manfried also uses pyrotechnics to light up the sky in celebration. The team decides to call it a day and watches a few other fights that occur, thinking to themselves about how honestly they think they had the hardest matchup of the games. At the end of a long day they go to collect their pay. One hundred gold for Sufantheil and Johnathan and seventy five for Namaril and Manfried. Feeling accomplishing they part ways.
Music
Ketsi theme https://www.youtube.com/watch?v=MIpJBOD8-yw
Gladiator arena https://www.youtube.com/watch?v=0r53d5-yHKo
Fight music https://www.youtube.com/watch?v=lAGm9MTyRJ8
Game 15, The living prison
18/1/1564BM
In the remote northern city of Tiros, set just south of the glass mountains our hero’s are assembled. All having been thrown out of a night club this batch of four seems to have been stuck together by chance and luck towards a common goal. Enthel is a pale elf with white hair wearing black loose cloths, not carrying any weapons on his person he slinks around the walls of the club as he bumps into the other three. Rowin is a black haired tall man who has shining, if incomplete armor and a large great sword. K’rarzo is a black haired Tabaxi, a feline looking humanoid who was kicked out of this night club for starting a fight. Endrel is a mild skinned man who is bundled up for this colder and wet climate, he smells faintly of death and has small specks of dirt on his cloths. These four bump into each other and after a brief bit of conversation find that they have a common goal together, Endrel and Rowin both are here to try and track down a lost friend of theirs named Jackob, a paladin and also a friend. Enthel is looking for three friends of his, a long term friend Alanza, a magical person like himself named Seserin and a thief named Relan. In strange circumstance K’rarzo is also looking for his caravan leader named Ris’sad. All of them have tracked their acquaintances down to the non-descript prison called “mountain hold” which lies a few days north of Tiros. The prison has little reputation, no news is good news, but people haven’t been broken out and the guards stay there for quite some time. Seeing common goals they decide to travel together to break their people out. Staying in Tiros the night, and having Endrel gather some horses they group sets off on four horse back.
19/1/1564BM-21/1/1564BM
The four of them travel along the northern road to the prison, a small and barely managed path of stone and patchwork dense wood. They talk of stories and things done in the past, talking about their abilities and powers. While they face no monsters or even any other people aside from the stray woodsmen or lone hunter it’s a quiet journey north. Near afternoon of the second day they encounter what appears to be the prison, K’rarzo sees a large cave entrence, spotting some guards, seeing six people out and about and observing that they appear rather calm and tranquil, some small wooden structures exist and a modest garden but no apparent prison structure. Endrel being a sneaky type scouts ahead to investigate, he gets past the guards just fine and sees a large set of fancy double doors that look much more prison like. Going back to the rest he reports this and they surmise that the strategy is to approach the prison and try and stealth into the doors. Enthel and Endrel are able to slip by the sight of the guards just fine but Rowin, dispite being made invisible my Endrel as a precaution, trips and falls face first onto K’rarzo, this setting the attention of the guards. At once the group is on altert, Endrel comes out of the shadow and stabs one guard in the back, taking his breath and life at once. K’rarzo pulls out his sword and dashes with a burst of speed and decapitates two other guards in quick secession. Rowin, visable at this point goes up to the two remaining guards and tells them with great force to leave and not tell the other, and seeing three of their friends killed almost instantly they leave. The guards being settled, their blood still warm and pooling on the stone cave floor, the group resumes their mission and opens the door to the prison.
Entering into this strange prison they come in contact with a black stone room, the door closing behind them and at once spikes grow on the two doors, being a little confused at this Endrel tries to open the door with his lock picking skill and hurts his hands on the spikes, so Rowin and K’rarzo go about attacking the spikes, seeing that they can be attacked and it seems to be degrading them. The spikes do shoot out a few times but don’t do serious damage and they are avoided. Enthel uses a poison spray spell and is able to melt the spikes and deal further damage until the spikes, when taken enough damage melt down onto the ground, looking like poured molten metal in there texture, but once done the doors are able to be opened by their handles. And they move onto the next room. The next room appears the same but once they all enter it does completely black and dark, darken then the deepest night. Even the adapted eyes of K’rarzo cannot see into this darkness. Rowin uses his paladin senses to be able to tell that a there is something, or perhaps someone else in this room, and its moving quick. Yet unable to see at all, he can’t tell what this thing is. Endril pulls out a small lighter and lights a cigar, it producing a very faint bit of light that extends only a few feet outwards, even fully extending his arm he can no longer see it. the group clusters near the wall, and Endrel tries to open the door with a crow bar or anything, he feelings that something, which Rowin says was the being tries to take the item from his pockets. It seems that this thing in the room with them isn’t trying to harm them, just keep them in darkness. K’rarzo and Enthel both try and hurt it, strikes with sword and small spell are made but it doesn’t seem to be deterred. Finally Enthel tries something large, a well-placed fireball and its location directed by Rowin, this causes the room to fill with fire and the darkness, and what ever was inside of it, to be dispelled and gone. The doors to the room unlock and are able to be opened.
The next room they see is the same stone design, this one with four doors to it instead of two. In the middle is a plinth with colored crystals and holes that they appear to be able to be set in. placing them randomly it summon a fire elemental. Endrel opens up my slicing at the elemental, Enthel uses a spray of poison, the elemental gets to attack and knocks K’rarzo with its flaming fists. K’rarzo strikes back and hits with his maul lastly Rowin strikes out with his sword and uses divine energy to slay the creature. With the given context clue of an elemental, Enthel pieces togther that these stones must represent the elements and arranges them in the pattern of the elemental gods, this opens the doors. The group moves into the right room, and keeping the door open sees two frozen statues or armor in fixed position, before everyone enters the room, K’rarzo knocks the statues up a little and down to the floor, expecting some sort of fight. Once knocked down they all enter the room and the suits of armor jump to life, K’rarzo poised attacks out and continues to knock dents in the armor. Endrel comes in and pries them apart with his blade making one turn non animate again. Enthel uses his spells to harm the one still standing and Rowin knocks it to the ground before K’rarzo finishes it off. Entering into the next room, continuing right they see two different style doors, these with a red lining around them, but in the middle of this room sits a stone carved with words in dwarfish, translated to common they say “it tells but doesn’t speak, can be forgotten and remembered, understood but not by all, what am I?” throwing out some guesses like “speech” and “memory” “thought” and “voice” Rowin tries these in dwarfish and the word for memory works and the doors unlock.
At this point having figured out the basic premise for the prison they see why people don’t escape, entering into the special doors they see larger rooms, beds and some simple furnature exists, the prisoners all seem docile and non-interested. Enthel finds his friend Alanza, now the group starts to notice gold bands on most of the prisoners, Rowin and K’rarzo are able to break them off with great force and once done the person returns to normal, seeming to be under some spell or influence. They break a few random people out, a man called Selos who once broken out, when asked reveals that he slept with the mayors wife and then killed her, so Rowin and Endrel try and kill him, he turns poofs away in a mist and is seemingly lost. They also break another man out called Hethro, who says he is in for massive tax fraud.
Entering into the next room to look for more of their people they see a large metal guardian protecting a pedestal with a gem on it, fashioned like a button. They also see the corpse of Selos, thrown against a wall and it looking like his spine was broken in half. The group gets to attacking this guardian, and while it doesn’t strike back it does push them with great force into the wall, but Endrel manages to slip past the guardian and push the bottom, in which 5the guardian stops and the doors unlock. The group delves further into this strange prison. They see a room filled with webs and K’rarzo is able to smell living spiders. Enthel taking the calculated risk blasts out another fireball and clears the room, it now smelling of burnt spider corpse. Next they see a room filled and covered with plants, using the same logic they start a fire and over a few minutes burn the room down. A living plant does come and approach but it moves slow enough that they kill it from range before it gets close enough to harm any of them. They see two more prisoner rooms. In one of them finding a grey patterned Tabaxi named Ris’sad, who, once broken out is very happy to see K’rarzo. Seserin is also found, the sorcerous friend of Enthel, he is asked to use magic while his collar is still on but doesn’t want to or cant, so like the others is broken out and he is able to do a small bit of magic and helps group. Lastly in these rooms they find Rowin and Endrel’s friend Jackob, who although far less powerful without his paladin gear is still able to cast some spells and be of help.
The enter a larger room, hoping to find their last remaining member. There is a pile of ash on the floor and when entered it transforms into a large creature, a man with red skin and grey horns, wielding a large scimitar and he speaks something in an unknown language. Charging at the group the brace for impact and begin to fight. Endrel opens up and goes, dealing damage but his dagger doesn’t seem to be as effective as it normally is. Enthel moves up and uses a spell of poison spray. The creature chants some words and grows to be even large, it looking like a spell was cast. Rowin and K’rarzo both attack, the divine light from Rowin’s blade seeming to be regularly effective. Jackob also casts the spell bless from the corner and Seserin tries to throw a firebolt but misses. Endrel tries to lean in for a different angle of attack, and still hits but still not as effective as hoped. Enthel uses a sacred flame to light the creature up, then it attacks and deal a massive hit to K’rarzo with his giant blade. K’rarzo hits back, using his hammer to try and knock it off its feet, and doing so it seems to lose the effect of the spell bringing it back to its normal ( but still large size ). Rowin hits again his sword. Enthel hits again, slashing the lower legs and run away, not wanting to be hit himself. Enthel uses a vampiric touch to deal some life force damage and to regain some health of his own. Seserin uses a chaos bolt and deals a loud amount of thunder damage. The creature plants his sword into the ground and pops away at once, a large jolt of magical energy is felt. Going even deeper into the prison down the hall they enter this last room. A pale being is sitting in a stone chair, blue semi translucent skin and white orb like eyes. They talk to him for a brief bit, this being is rather sly and slippery about what it is and where, but it does tell the group that they “arnt in a prison” and over some dialogue they learn that this being, whatever it is skims off the life force of those in the prison, so seeing this groups feats of heroism he lets them pass the rest of the prison and the way out if they swear to secrecy. Doing so the group is able to leave with their friends, Enthel getting his thief friend Relan out as well. leaving confused but thankful, and having come out with the extra friend of Hethro they make their way back to Tiros over a longer journey and part ways.
Music
City music https://www.youtube.com/watch?v=Y4KX-owEk98
Prison music https://www.youtube.com/watch?v=W2NAblVD70Q
Prison fight https://www.youtube.com/watch?v=CLAa1urufGE
Game 20, The reclamation of Glorydeep
2/7/1564BM
In a small hovel of a tavern in the north of Tiros, near the glass mountain we find ourselves a crew of dwarven men. Boik Bravehammer seeks to reclaim him home fiefdom in the glass mountains, a minor dwarven city of Glorydeep. To aid in this he has heard of and found others to help his cause. We see a familiar dwarf, Karl Greybread whos might was felt in the caves of Kalim. We also have Koralf Harthaxe who is a clerical man commanding the power of mountain gods of old, vengece for his stollen home. Lastly is Ansad who is renowned for his service in the battle of Kalim. This group of dwarves has a simple mission, travel into the mountains and reclaim their homeland, which but a good dozen years ago was taken by foul infernal spirit, they that massacred the populace and stole what rightfully was Boik’s. making a many day treck of foot up across the forsests, into the foothills and further the glass mountains they speak on their journey of tales past, drinking and having merriment the time along, talking of preparation and situations they may be in.
2/15/1564BM
Coming to the front of the mountain, seeing the partially ruined stone monument of the door, a large wooden façade stands Infront of them, a pile of stone and a large wooden log blocks the door, the crew spends a half hour clearing stones. Going down the long stone hallway, adorned with statues of dwarven lords and figures past of old, memories of the times long past, yet to be reawakened and reclaimed. At the end of the hallway eh main chamber of the city stands, dark and unlit yet with glimmer of hope into the darkness. They group first goes off to the armory, yet a band of dwarves is none but subtle and so soon after looking into the space, and finding a few valuable weapons of old. A sunline hammer, filled with the power of potential and light is grasped, also too is a cold pickaxe, one made for delving into the hot caverns of yore.
The sounds of scaping on the floor come out as a group of demonic figures approach the group, cornered in the hallway they must fight their way out. In front is four large brutes, a dark stained yellow and orange color, its not their sight but a smell that hits first a stench of death and pestilence wafts out. In the back a large four armed and four eyes beast stands as well, massive pincers claws and a set of large clawed hands. With a roar they charge and the dwarves make their sands. The four armed one does a series of spell, with little effect as these dwarves are strong in fortitude, he uses a word of stunning and an area of confusion to try and take hold, but to no avail. The brutes in the front comes and hit, a gnashing of claws and teeth, hitting at times but as well much getting only the taste of shield and steel. Ansad summons a ring of ancestral spirits, a ward of damage and a way of action towards the foul spirits. Boik uses his holy magic and imbued weapons to strike and the fiendish foes. Karl swings with his hammer and taking the hits, drawing attending as his thick barbarian skin can handle it. Korlaf using his divine natures and power to swing, he also summons a spiritual blade to attack some of the demons from behind. While the tides of battle turn and our dwarven warries start to have wounds accumulate and damage taken, they still fight on with courage. It is Ansad that deals the first killing blow, one of the smelly brutes killed and slain with his chilled pick, yet three brutes still remain and are angry. Continuing efforts, casting of spells of aid and help, healing and harm they continue the fight. The four armed one moves back, casting an aura of darkness and sealing himself off. Boik taking at the front line suffers damage and does go uncontious but is healed back up and keeps fighting. Karl fells the second of the brutes, and while the fight is not won the tide seems to turn back into the favor of the dwarves, far less cornered now they move and use positioning to get mild advantage on the foes before them. Healing power continue to keep in the fight. The pincer one comes back after the commotion. Boik, beaten but still not out of the fight slays one more brute, using his magical divine powers and fury of reclamation of his own birthright city. Korlaf kills the last of the brutes, his Warhammer hitting hard and true. Now all that stands is the leader, the pincer one. Korlaf goes and charges at the demon, hitting hard but getting caught in his pincers, his life force taken out as he goes unconscious but with a last bit of power Ansad heals him and he lashes out with his might and kills the pincer in front of him, head cracked and split open. Bloody and bruised the dwarves bury themselves into the armory and take a good few hours to recover, have some drinks eat and rest.
Then with an inspiring speech they make their charge down to the central area and face the king of the demons below, the infestation that has plagued the mountain keep for far too long. Sitting on a thrown of warm gold lies the winged abomination, large curling horns, surrounded in a cloak of flame and shadow, a massive whip in one hand and a sword made of lightning in the other. Boik saying to the demon king “Defiler, we come to put you in your place, you sit on the thrown of my father and his father before him. Come and fight if you are brave enough or fly away out of this place” he responds in a strange and dark tongue 幽玄,懐かしい 金継ぎ Ansad charges forth in a rage, drawing up a spiritual weapon and hitting the beast with a bell of the dead. Korlaf uses his spiritual weapon as well and hitting with a radiant flame. The demon king hits with his whip, and tries to pull the dwarves in but fails. Saying 侘寂 Boik uses his divine powers to hit and uses his holy smites. Karl hits up, tees with his newly acquired Quasar hammer and deals an absolutely massive blow, activating the power within and like a miniature star is formed with the blinding light of fury. Stumbling to his feet the demon king taken aback by the damage saying 生きがい, 守りたい in a powerful voice. The duel spiritual weapons attack again, tolling the dead with a bell and Boik attacks with determination and the demon king says 木枯らし, the flames of the demon curling on the fury of Boik. The demon king attacking Korlaf and with two deadly strikes of his lightning sword causing him to fall in unconsciousness a fun glut saying ふるさと. Ansad wills up a large power of deadly necrotic nature and spreads out with sickening damage and kills the demon king. In a large explosion of fire and radiant light the demons form explodes out and the putting up shield Karl and Boik only take some of the flames but Ansad is singed and so is Korlaf, but after a quick bit of healing they all stand. Boik looks at the golden thrown before him, a place made a mockery by the foul presence that claimed it, but no longer as the evil has been cleared and good rules the day.
Music
First demon combat https://www.youtube.com/watch?v=CLAa1urufGE
Balor combat https://www.youtube.com/watch?v=LccffRB4nsc
Game 21. Of ghosts and death
8/6/1563BM
In an area yet untouched by our story thread of yarn we see two unlikely characters, Sylvan, a dark red colored tiefling who has trained in the ways of the solar monks. We also meet a high elf named Feldar who has animalistic transformative ability in nature. These two found an offer inside a tavern, Ms Evelyn Usher had put out a sign to help investigate and restore her old family home. These two, being inexperienced but looking for a challenge decide to meet Evelyn in a small tavern outside of the town, they in the periphery of the great city of Seldor in the Salra portion of Estia. Asking a few simple details about location and Evelyn knowing that the house is haunted and thus wanting to put the spirits to rest, Evelyn was a young girl when she was taken away by the house Butler Ermine and so remembers little but would like to bring the house back into the family. With simple instructions and a promise of one hundred gold on their return our two adventures leave. Once left Evelyn smiles, knowing she has brought more bugs to the spider web that is the house of Usher.
Talking a long hike out of the main city down an ocean side road, one long made but seldom traveled, this drive once held the homes of many of the cities nobility on large estates but now remains vacant as people have moved away due to the war. After a long days journey down, lite conversation made between them reveal that neither has had experience with ghosts, yet gusto and confidence lets them continue onwards. Approaching the manor, a large imposing shadow of a house stands before them. The fog of the sea coming and spreading into a low haze that surrounds the home. The dark and aged exterior, one that has been witnessed by time. Plants grow on the side and the front garden is in disrepair yet the house still calls them in. Feldar uses some native magic and casts a detection spell for magic and sees faint lines of enchantment magic that pull into the home, so taking this into account they go around the side and look for another way in. going to the left side the two of them find windows that lead into a game room of sorts, looking closely Sylvan sees a latch, and with a mage hand opens up the window from the inside. Getting into this old and abandoned home they see out into the dim room, dust covered and almost forgotten. Looking around a large billiards table sits in the middle of the room, surrounded by plush chairs, on the wall a rack of pool cues lie in disuse. Two paintings hang from the wall, one in a pastel style depicts a home situated on the plains, long grass and scant trees with a small homestead, out the top chimney comes forth red smoke. This which gives sinister overtones tones to the meaning of it all. Present as well is a family portrait, displaying six figures in a gathered posture. A tall man in the back, arm over a women next to him. Below them an older girl, two boys and a younger girl. This assumed to be the family portrait of the house of Usher. Next on the wall is a large door, seeming to lead into the basement yet locked and Slyvan suggests to check out later. The detection of magic still present in his eyes Feldar is able to see that these paintings hold a distant illusion magic on them, which Sylvan feels like the family painting is watching him and thus the illusion of this house seem to have little effect on either of them, all that is effecting them is the illusion of confidence. Moving into the next room the two of them see a formal dining hall, a place of eating and festivity. With reflex and some idea of suspicion Feldar reaching and grabs the knives from the table setting. The sconces on the walls start to glow alight as if a small bit of life was restored, a bit of evocation magic is seen. Being careful to not bother the rest of the effects in the room, they go and enter into the other room on the right side, being careful yet not enough Feldar enters the room and gets hit in the face with porcelain dishes from an ornate cabinet. Not seeing any magic, he suspects it the work of the first spirit they would encounter continuing in the two of them hear a clatter in the cabinets, and out pops wooden bowls and dishes, cutlery of the like, closing the door into the kitchen to take a second to breath and plan then Slyvan open the door, blasting in with beams of white yellow light, Feldar in turn brings out a beam of moons light, both of them dealing foul radiant damage, the dishes being blow apart it a wild spray of shattered wood. The spirit that inhabited the kitchen being seen from the moonbeams light, Feldar is touched by this foul spirit and his face gets a white and diseased look to it, as if cursed and flesh long made dead, taking some necrotic damage but pushing forwards. Slyvan uses his fists up close and personal to bash the spirit away into a fine mist. The magic detecting light now gone Feldar take a few minutes to lay out a ritual to cast it once again.
Now going up towards the second floor, the floor boards creaking with age and perhaps that of other entities in this area. Moving forward, feldar is able to tell a magical source coming from two rooms, these of which are saved for last. First room they look into, four beds long in rest here, no other furnishing or adornments present, passing quickly to the next room they see a mostly empty room, bed in one corner, a few loose items scattered about, almost as if left in a hurry, so assuming this was the room of Evelyn they proceeded on. The room and the end of the hall, a large room. In the corner a two person bedroom with central king bed, a masterful bookshelf and chair along with a central desk and chair, clearly the main study. Looking around and seeing a few of the books present on the book shelf, odd and strange titles “cool air” “a shadow of Shasal” “at the forests of madness” “the Disak horror” and others, choosing not to take or disturb any out of fear of recompence they leave those books alone. On the main desk is a opened book, front page dusty from the year, brushing off the dust Sylvan sees a diagram of a heart, and flipping to the front “the ink black heart” is the title. A bit disturbed, but focused on the fact that there in next to the book was a key the two of them continue on in their pursuit of ghosts and truth. Continuing into the rooms further they first go into one that emanated illusion magic, Feldar turning into a bear first to get a charge into the room, partly breaking the door frame. In the room a ghastly women sits at her sewing table and, on seeing the bear charge at her emits a loud shriek, but this horrifying visage fails to effect him or Sylvan, Sylvan moves in and fires off his beams of light towards the spirit. The bear making quick work of the spirit attacks and mauls her, but not before he is grasped with a chilled hand and the hair on his bear skin turns pale deathly white in color, the necrotic energy taking him. Sylvan finishes off the spirit with a few well placed solar punches. Going quickly to the next room to keep the surprise lasting they see a man practicing drills with a very real sword in his very ghostly hand. He charges at them while in turn they charge at him. Feldar getting hit by the blade falls out of his bear form and so uses a thunder wave spell to knock the spirit away from himself and to Sylvan, Slyvan using the moment to stun and deliver a flurry of blows to the spirit. The spirit attacks Sylvan, slicing his cheek and a drop of blood spills, yet a retaliatory strike back causes the spirit to fall. The top room cleared, but our adventures tired leave the house, being able to resist the pull to stay, they rest in some nearby trees for a bit to recover stamina and plan for the basement.
Coming back into the home from their short rest, key in hand Sylvan opens the basement door. Coming down the stairs with a stealth and grace, not gaining the attention of the spirits that lay in wait at the bottom, a pair stand over a table alter in this dim and dark basement. Feldar, seeing the chance casts out a moonbeam to trap both of them at once, a scream emanates from out and the fight is on. A loud boming voice comes from the larger spirit, one vaguely in the form of a long cloaked man, saying “Well it seems we have guests to join us tonight, but you’re not invited so instead you will be added to our sacrifice”. Slyvan goes and moves up, hitting with his beams of light, these casting long shadows in this dark basement, illuminating the many spills of blood on the floor and walls. Feldar transforms into a bear and still controlling the moonbeam moves forward to attack. Slyvan attempts to attack the smaller figure next to the main spirit, and does so with great success, but gets hit hard in return, his face turning a sickly black and being put close to death. On the alter a third spirit stands up and joins in, moving back towards a door in the back. Feldar moves the moon beam and hits the women, seeing that Sylvan is hurt, the women spirit is harmed but still standing and so she hits Slyvan with the last of her energy and brings him unconscious before the spirt herself is banished. Now Fighting to survive the bear Feldar attacks the main spirit with vigor, knowing that Slyvans life is in his hands. From the back of the room the other spirit has possessed a skeleton and shambles forward to continue the attack. Feldar is attacked relentlessly but his moonbeam still holds and his bear form is taken away, but faith in nature and he is able to bring it back, gaining its power again. Slyvan is unconscious but alive and so a bit of hope is had. Feldar continues to fight hard, being hit by the skeleton he takes a bit of damage of the sharpened bone is stuck into his side, then using an opportune moment the main spirit looks into the eyes of this fierce bear, and almost rips the life out of it spiritually, the bear form fading and his body lifeless on the ground. The main ghost takes a few seconds to feel this victory, then grabbing the ceremonial knife opens up their two bodies and gives the blood over to the powers below. Strahd watches this in delight, a power from beyond that deals in death and outlasting this mortal coil. Evelyn, the most persistent of ghosts and one able to use magic to cover her spiritual form worked to bring unsuspecting people into this house as fuel for sacrifice.
Music
Main theme https://www.youtube.com/watch?v=CDWtH8eHeEU
Basement https://www.youtube.com/watch?v=-2LOaw8fiEo
Forests https://www.youtube.com/watch?v=Q8sNPis-KqE
Haunted manor https://www.youtube.com/watch?v=jq25tr26xnA